Multiplayer airline strategy

Every rival is a real person.

Found an airline in a persistent shared world. Open routes, build hubs, and fight for passengers against other players — no AI opponents, ever. The world keeps flying while you sleep.

100% free Plays in your browser Worlds tick 24/7 Real airports & aircraft
2,000+
Real airports
190+
Real aircraft
50
Airlines per world
24/7
Server-run weeks

Built for competition between people

Headwinds runs the full Tailwinds airline simulation — fleet, routes, hubs, pricing, loyalty, cargo — then replaces every AI competitor with someone who can actually hold a grudge.

Human rivals only

There are no AI airlines. Every carrier in the standings is a real player growing a real network. Fly a contested city pair and the demand splits between you and them — fares, frequency, quality and brand decide who wins it.

Persistent worlds

Worlds run on a server clock — each at its own pace, from a game week a day to one every 15 minutes, around the clock. Set your fares and frequencies, log off, and come back to a week of results, rival moves, and consequences.

Player alliances

Alliances aren't scripted blocs — players found them, approve who joins, and share the benefits: partner feed on connecting traffic, a demand boost where allies overlap, spare gate slots where gates are scarce, and a weekly fee to keep it honest. Codeshares are signed by both sides or not at all.

Diplomacy & messaging

Message rivals directly or talk strategy in your alliance chat. Negotiate a truce over a contested route, coordinate hubs with allies — or bluff. Blocking the ones who won't stop talking is also supported.

The full airline sim

The same deep simulation as Tailwinds: lease and buy from 190+ real aircraft, build hubs and focus cities, run cargo, price cabins, invest in loyalty, take your airline public — across 2,000+ real airports, in present-day worlds or ones that start in aviation history.

Rival intelligence

Click any airline in the standings to see its route network, fleet and recent moves. Watch a rival lease widebodies and guess where they're going next — then get there first.

How a world works

Each world is a fresh map shared by up to 50 airlines, run end-to-end on the server. Join one and the story writes itself.

Sign in & pick a world

One click with Google, Discord or an email link. Browse open worlds — each shows its pace, progress, rules and how many seats are left.

Found your airline

Name it, pick a hub airport anywhere on Earth, and you're in with starting capital and an empty route map.

The clock never stops

Game weeks advance automatically — even while you're offline. Set your network up to survive without you, then check back to see what your rivals did about it.

Outfly real people

Climb the standings over a season of game-years. Ally, negotiate, undercut, fortress your hubs — whatever works. When it ends, the season is scored — champion, podium, awards — and your finish goes on your player profile.

Multiplayer. Persistent shared worlds where every competitor is a real player. Server-run clock, alliances, diplomacy, seasons that end with a winner.

Play Headwinds →

Solo. The original single-player game the Headwinds engine comes from. Your own world, your own pace, AI competitors — no account needed.

Play Tailwinds ↗

Questions before you take off? Read the how-to-play guide, the strategy guide, or the FAQ — and follow what's new on the devlog.