The lobby
Headwinds is a free multiplayer airline management game that runs entirely in your browser. Sign in above with Google, Discord or a one-time email link, pick one of the open worlds, and found an airline at any airport on Earth. There is nothing to download and nothing to pay for.
A world is a shared map with room for dozens of airlines — the seat count is set when the world opens — and every one of them is another person. There are no AI carriers anywhere in the standings. If you and a rival both fly the same city pair, the passengers on it are split between you according to your fares, your frequency and the quality of what you are offering — so the person on the other end of that route can and will price back.
Worlds advance on a server clock rather than a button you press. Each world has its own pace, anywhere from one game week a day to one every 15 minutes (every hour or two in the public worlds running now), and it never stops, whether or not you are logged in — so a world you joined on Sunday has moved on by Monday, and the network you left behind has been earning or bleeding money the whole time without you.
You are not expected to sit and watch the clock. Fares, frequencies, fleet orders and cargo lanes all persist. The skill is leaving a network that holds up for the days you are away.
Nothing is scripted. Players found alliances, the founder approves who joins, and members share partner feed on connecting traffic and a demand boost where their networks overlap — against a weekly fee that keeps it a real decision.
Message rivals directly or talk in alliance chat. Negotiate a truce over a contested route, split a region, coordinate hubs — or say one thing and do another.
A world runs for a set number of game years — 100 in the public worlds open now — and then stops. The standings rank every airline on its average weekly net profit over the last 52 weeks; the best average over the final 52 takes the title, and the next world starts everyone from nothing again.
The how-to-play guide walks through joining a world and opening your first routes. The strategy guide, route economics and hub strategy pages go deeper on pricing against real people and defending a hub. The aircraft guides list every type in the game with its real in-game seats, range and operating economics. The fair play rules cover conduct and multi-accounting, and the FAQ answers most of what comes up in the first week. New changes land in the devlog, and the live worlds page shows every public world's standings without signing in.
© Headwinds — multiplayer, free in your browser. Solo game: Tailwinds. Headwinds is the multiplayer companion to Tailwinds, built on the same simulation engine. AI was used in the development of this game: core mechanics were designed by humans, while much of the coding and scaling of designs was done with LLMs.